Resume
THOMAS BERTLING
Industrial Designer
3626 Helms Ave. Culver City, CA 90232 USA
usa 310.621.1023
INDUSTRIAL DESIGN EXPERIENCE & CLIENTS:
C-Mount Industries Inc. ▪ Concept development and prototype engineering of video camera rig. 2008 - ongoing.
C-Buckthron Industries ▪ Development of packaging and promotional material for health supplement. 2007 - ongoing.
Kluster, Inc ▪ Renderings for board game developed at the TED conference. 2007
Klune Industries ▪ Development, rendering and engineering assistance for military vehicle. 2007 - ongoing.
Redyns Medical ▪ Concept development and prototype engineering of surgical anchor. 2007 - ongoing.
mStation ▪ Development and engineering of hard-shell cases for iPods and iPhone. 2007.
Industrial Designer
3626 Helms Ave. Culver City, CA 90232 USA
usa 310.621.1023
www.thomasworks.com
thomasworks@gmail.com
Product Designer with 8 years overall experience in furniture, medical products, retail fixtures, and consumer goods industries. Can take a product from ideation to production, including engineering. Reputation for being dependable, professional, friendly, and having high work standards. Experienced in both in corporate and freelance settings. Flexible in regards to project demands and long and variable hours of work. Also instruct related classes at university level.
thomasworks@gmail.com
Product Designer with 8 years overall experience in furniture, medical products, retail fixtures, and consumer goods industries. Can take a product from ideation to production, including engineering. Reputation for being dependable, professional, friendly, and having high work standards. Experienced in both in corporate and freelance settings. Flexible in regards to project demands and long and variable hours of work. Also instruct related classes at university level.
INDUSTRIAL DESIGN EXPERIENCE & CLIENTS:
C-Mount Industries Inc. ▪ Concept development and prototype engineering of video camera rig. 2008 - ongoing.
C-Buckthron Industries ▪ Development of packaging and promotional material for health supplement. 2007 - ongoing.
Kluster, Inc ▪ Renderings for board game developed at the TED conference. 2007
Klune Industries ▪ Development, rendering and engineering assistance for military vehicle. 2007 - ongoing.
Redyns Medical ▪ Concept development and prototype engineering of surgical anchor. 2007 - ongoing.
mStation ▪ Development and engineering of hard-shell cases for iPods and iPhone. 2007.
Bad Kitty! Design, Inc. ▪ Ideation for high-end door hardware. 2007.
SYFR ▪ Concept development, prototype modeling, and presentation for a biotechnology series of devices. 2007 - ongoing.
Park Pictures ▪ Created large-scale concept sketches for display in nationally broadcast Saturn commercial. 2007.
Mophie ▪ Rendering for extensive iPod accessories line. 2006 - 2007.
Cinetactics ▪ Develop professional digital camera backpack. 2006 - ongoing.
Translite
▪ Responsible for concept, solid modeling, engineering, prototyping,
manufacturing, and production controlling of handheld medical imaging
line of devices. 2004 - ongoing.
Cepheid ▪ Work on concept, solid
modeling, engineering, prototyping, manufacturing, and controlling of
biohazard testing line of devices. 2006 - ongoing.
3Gen ▪ Concept solid modeling and prototyping of device for dermatological screening. 2004 - 2007.
Homtomi ▪ Design, illustration, and controlling of merchandise displays for Home Depot and Whole Foods . 2003 - 2006.
Dave Schneider Fine Jewelry ▪ Design and prototyping of point of purchase display. 2006.
TNE Works, Inc. ▪ Design, solid modeling, and packaging of medical attachment. 2006.
Disney
Hardlines ▪ Solid modeling of Disney-branded consumer products such as
cell phones, alarm clocks, DVD players and digital cameras. 2005 -
ongoing.
Disney Cruise Lines ▪ Construction and prototyping of interactive entertainment for the Kim Possible property. 2005.
TAL ▪ Styling and developing ceiling fans. 2005.
Leonard
Pate Industrial Design ▪ Ideation, architectural model construction,
and presentation design for a major American museum. 2005.
MEG ▪ Solid modeling and presentation design for medical eye glasses. 2005.
Disney
Consumer Products ▪ Construction and design of presentation portfolios
and trade show displays for properties such as The Chronicles of
Narnia, Cars, and Herbie: Full Throttle. 2003 - 2004.
BRC Imagination Arts ▪ Construction and creation of theme park presentation portfolios. 2004.
Samsung ▪ Design and prototyping of PDA concept. 2004.
M-Audio ▪ Solid modeling of audio mixer. 2003.
Moen Inc. ▪ Solid modeling of shower head concepts. 2003.
David Lee Design ▪ Ideation and prototyping of children's toys. 2002.
Carl
Muller Design ▪ Design, construction, controlling, technical
documentation, and prototyping of furniture for clients such as
Woodard, Elite Mfg., and Brown Jordan. 2001 - 2002.
Isao Hosoe
Design (Milan, Italy) ▪ Design, construction, controlling, technical
documentation, and prototyping for studio clients such as Arbitare il
Tempo 2000, Belli e Forti, Itoki, and
Luxit. 2000.
Emanuel Hook Furniture Design (Germany) ▪ Construction and supervision of high-end designer furniture. 1993 - 1995.
DESIGN INSTRUCTOR EXPERIENCE:
Art Center College of Design
Instructing and curriculum development for product and entertainment design core classes. 2005- ongoing
Montecito College of Fine Arts
Instructing and complete curriculum development for sketching and interior design classes. 2002
EDUCATION:
DESIGN INSTRUCTOR EXPERIENCE:
Art Center College of Design
Instructing and curriculum development for product and entertainment design core classes. 2005- ongoing
Montecito College of Fine Arts
Instructing and complete curriculum development for sketching and interior design classes. 2002
EDUCATION:
New York Institute of Photography 2009
Art Center College of Design (Pasadena, California) : Bachelor of Science in Product Design, with honors. 1997 - 2000
Technical Skills School (Ludwigshafen, Germany): Graduated with Diploma in Furniture Construction. 1994 - 1996
Capabilities:
Creative problem solving, concept sketching, rendering, understanding
of production process, mechanical drawing, environmental awareness,
good verbal presentation skills, self-motivated and team worker,
leadership qualities, logical thinker, attentive listener, well
traveled, bilingual (fluent English & German).
Skills:
Prototyping: 3-D sketch modeling and functional full scale model
production, rapid prototyping knowledge, control drawings, perspective
drawing, photography.
Computer: Mac and PC literate. Programs: SketchUp, Modo, Photoshop, Illustrator, InDesign, Freehand, Dreamweaver, SolidWorks.
Computer: Mac and PC literate. Programs: SketchUp, Modo, Photoshop, Illustrator, InDesign, Freehand, Dreamweaver, SolidWorks.
Current to 01/2009
References available upon request.
References available upon request.